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/tg/ - Traditional Games

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71174042 No.71174042 [Reply] [Original]

>Unearthed Arcana, 2020 Subclasses, Part III

>5e Trove


>Stable releases


Previous Thread:

How "big" in scope do your campaigns get? Do you fight gods?

9 posts omitted.
>> No.71174144
Quoted By: >>71174171 >>71174174

Nobody plays base humans, genasi and dragonborn shouldn't exist. There's no problem.

>> No.71174171

Tail fetish guy from end of last thread certainly "plays" with dragonborn

>> No.71174172

Base humans are only intended for games with no feats, who plays d&d in a campaign with no feats?

>> No.71174174

>How dare there be fantasy races in this fantasy game, everyone should be a short human or a twink

>> No.71174178

give base humans expertise in one skill by default

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71173978 No.71173978 [Reply] [Original]

How do we fix this shit?

>> No.71174030

Don't play stormcast or chaos. And stop shouting outdate shit.

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71173856 No.71173856 [Reply] [Original]
Quoted By: >>71174051 >>71174127

Your PC gets his hand on a elf slave
what do?

4 posts omitted.
>> No.71174029
Quoted By: >>71174051 >>71174066

Have you tried not playing D&D?

>> No.71174051
Quoted By: >>71174066 >>71174093

Train her to kill Gurpstrannies such as >>71174029

>> No.71174066

>salty enough about D&D memes to use 'em wrong to rouse rabble
>salty enough about D&D memes to actually fall for it
Nature is amazing.

>> No.71174093

Where were you when you realized that If You Were A Dinosaur, My Love perfectly predicted the future?

>> No.71174127

Cool, I sacrifice her to my demonic patron.

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71173834 No.71173834 [Reply] [Original]
Quoted By: >>71173970 >>71174041

>Bard is a burden to their team
>Monk is useless
>Martials are useless
>Wizards are unstoppable
>Wizards are the most powerful class
>Ranger revised doesn't do enough to power up rangers
>Warlocks are useless
>Multiclassing is useless

4 posts omitted.
>> No.71173952
Quoted By: >>71173961

how is table topse played?, is there a bigger sport named topse?

>> No.71173961
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table topse is a serious matter, anon. People bet their fucking souls on that shit.

>> No.71173970

say to go op, making a threat mike this is hart do do sometime.

>> No.71173994

These are all just things that people who grew up/got stuck on 3.5 say and in that context they're all correct.

>> No.71174041

Thints I way don't when like place actaully table have topse in

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71173812 No.71173812 [Reply] [Original]

What are ways to give some scene narrative control to my players without making it unfair by making them add too many game breaking elements

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71173562 No.71173562 [Reply] [Original]

Romulan Senator Edition

Previous Thread: >>71091436

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection
-Homebrew Collection

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)

Star Trek: Attack Wing
-Official WizKids Page (Rules, FAQ and Player Resources)

Star Trek: Ascendancy
-Official Gale Force Nine Page (Rules and Player Resources)

Star Trek: Fleet Captain
-Official WizKids Page (Rules and Player Resources)

Lore Resources

Memory Alpha - Canon wiki

Memory Beta - Noncanon wiki for licensed Star Trek works

Fan Sites - Analysis of episodes, information on ships, technobabble and more

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected

/stg/ Homebrew Content

Modiphius takes down links for the STA core book and expansions. Look in da archives or ask someone to send it to you via discord. Or... you know... buy the rulebook(s)

Is the Romulan senate composed of all the worlds of the Empire or just Romulus?

3 posts omitted.
>> No.71173747
Quoted By: >>71173966


Annoyingly romulans have been repeatedly screwed over by out of universe factors so Picard is the first deep look we’ve had at them and it’s A: A modern style netflix drama and B: Comes after both Nemesis had them taken over by teen Picard and JJ blew up their entire fucking planet.

>> No.71173966
Quoted By: >>71174017

I'm not saying it's a masterpiece. I'm trying to justify what we have. The Romulan Star Empire was a power either on par with or not far behind the UFP. If Earth was taken out the UFP would not be destroyed because they'd just elect some new representatives for the council, promote some new crazy admirals and move the HQ to Vulcan. Teen Picard didn't have a perfecct knowlage of how things worked. In his mind destroying Earth would cause shit to be utterly destroyed because that's how it would happen in the RSE.

Also the STP is shit, but not as shit as TNG first season.

>> No.71174017
Quoted By: >>71174082


The impression I get of the pre-nemesis romulan empire is that it was puffing itself up to try to look intimidating and cover up that it wasn’t really ready for a war against the federation, let alone a combined federation and klingon alliance it was desperate to undermine.

Their D’deridex warbirds were massive by raw mass, but even so mostly made up of negative space to seem even bigger and intimidate, which I think was a deliberate metaphor for the empire as a whole.

>> No.71174082

I get that. We also don't know how exhausted they were after the Dominion War.

>> No.71174105

What I want to know along those lines:

Ferengi Alliance.

Who else is in that alliance?

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71173541 No.71173541 [Reply] [Original]
Quoted By: >>71173548

Indeed they are.

I need to patch together two prophetic dreams for a PC warlock, who took as his patron Zugtymmoy, mistress of fungus. I'm trying to write two types of dreams.

First one is basically: you got to lvl 5, nice, you are no longer puny, you can actually now do some shit for me - time to pay those bills, boyyo!

Second one is: A village, you will soon arrive to, has food problems. Or will have them soon. A bunch of nutricious fungi have startes growing just south of them. Introduce the good people of GenericWille to this great, fiber-rich source of food in times of need.

How do I shape both dreams?

>> No.71173548

dream r gay

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71173492 No.71173492 [Reply] [Original]
Quoted By: >>71173538 >>71173546

Can Crystal Shard be used to return creatures in my graveyard to my hand? Since it doesn't specify that the target creature has to be on the field?

>> No.71173538
Quoted By: >>71173645

When a creature card is played, it becomes a Creature. Once it leaves the battlefield, it's no longer a Creature, it's a creature card. So, unfortunately no. For what you're suggesting to be legal, the wording would be "Return target creature or creature card to its owner's hand" etc

>> No.71173546

Newfriend, you should have posted this in a existing Mtg thread. The answer is No.
Unless specified, you can only target creatures in the battlefield.

>> No.71173645

I kinda figured that was too convenient but could never figure out why. Guess I'm sticking with Skeleton Shard then

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71173465 No.71173465 [Reply] [Original]

>DM says hello

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71173439 No.71173439 [Reply] [Last 50] [Original]

>Ghazghkull’s Back and he’s Spoiling for a Fight

>Sunday Preview – Incubi, Banshees and Black Library Celebration

>WarhammerTV Tip of the Day:
https://youtu.be/i8d_rMrqxpU [Embed]

>Downloads; Rules Errata and FAQs:

>3rd Party Pastebin:


>Book Megas:

Old: >>71170296

166 posts omitted.
>> No.71174121

Well I prefer antigrav vehicles anyway but they are still ugly

>> No.71174146
Quoted By: >>71174167

Only if you exclude legacy units, like Assault Marines and Tactical Squads. They are so bad, that even in Iron Hands, they will hinder your ability to win in even the most casual games.

>> No.71174167

Fine with me. I want to run only Primaris and termies

>> No.71174179
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>> No.71174184

I too want to paint my gsc,soviet army ww2 era style,what spray and what colors did you use for the coat,etc...

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71173372 No.71173372 [Reply] [Original]
Quoted By: >>71173672 >>71173707

What o you expect the next TTRPG trend to be?
I caught myself thinking about this with the amount of publishers/developers moaning about how TTRPGs aren't viable money makers and are slowing down production if not closing it altogether.
Given people aren't even moving off of D&D I can't imagine its formula is the way to go, but when the D&D bubble bursts where can we expect people to actually go?
Now I know people get paid far too much to try and fail at brainstorming this kind of topic, but given how fascinating it is I thought I would share it all the same.

Personally, I am hoping we see a return to crunchier systems without going full autism.

2 posts omitted.
>> No.71173672
Quoted By: >>71173681

There will not be a "next trend" due to the global great recession that will be triggered by the coronavirus pandemic. WotC will go bankrupt within the next few years, as will most other big rpg publishers.

>> No.71173681

meant depression, not recession*

>> No.71173707
Quoted By: >>71174028

>Personally, I am hoping we see a return to crunchier systems without going full autism.

I feel like you will get your wish.
5e tends to be touted as a simple system easy to get in to (not that this is actually true) so it feels like people will try to specifically market that they're a step up in depth.

>> No.71173982

Have you considered for a second not being an American?
Have you considered how DnD needs marketing and a lot of it to sell outside of States?
Or you are one of those guys who just parrot blindly how "globally popular" DnD is, despite not even being Yank, because rather than playing games, you sit all day on /tg/?

>> No.71174028

On indie level? Not at all, because those people have usually funds, time and willpower to work on their game for 2-3 months and then do the polishing (if they see this might sell). Which is the reason why lion share of indie games is so hell-bent on simple resolutions and narration-altering gimmicks: because writing this takes far less time, effort and playtests than anything else.
On "industrial" level? Same reason why it's cheaper and easier to make rule-light and narrativist games. Then you can sell "cool stories" for them en masse, without doing playtests, too.
Generally speaking the reason why games go away from "let's get crunchy!" is because on one hand everyone realised how time and thus money-consuming it is to provide those, and how hard it is to then add something new that's consistent with the previous elements just look at DnD, where they don't give a fuck about consistency and thus create 99% of their problems that don't come from "muh tradition", while on player side of things, when people were given an option to either check 5 different tables, or just see what they've rolled, guess what prevailed
>B-but there is a market for cruchy games
Yeah, a niche one. Meaning no "big dog" is going to get into it, while indie devs have neither resources, nor willpower to deliver.

tl;dr crunch takes time to make and time is money

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71173353 No.71173353 [Reply] [Original]
Quoted By: >>71173458

She is getting greater and greater hold in a specific region. What events would take place, reflecting her power/portfolio? Subtle stuff prefered.

>> No.71173458
Quoted By: >>71173471

Fungi aren't subtle

>> No.71173471

Well, I was thinking apperance of fungal groeth, small cluds of spores, lichen growing on structures ... such stuff.

>> No.71173819

Go read 'the colour out of space'. Basically it.

>> No.71174079

female characters get itchy

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71172897 No.71172897 [Reply] [Original]

Terminators! Edition

>WIP Tutorial Images Mega

>Citadel Contrast Paints Comparison

>Citadel Painting Guides

>Figure painter magazine issues 1-36

>Weathering hobby magazines

>Paint range compatibility chart across manufacturers

>Painting Videos only

>DIY Lightbox

>DIY Spraybooth

>DIY Wet Palettes

>How to Moldlines

>How to Magnets

>List of mini manufacturers for converting and proxy

>Stripping Paint

>Priming With Acrylic Gesso

>Green Stuff Casting

>Who's Johnny, she said, and smiled in her special way

TQ: Post termies!

>Previous Threads:

33 posts omitted.
>> No.71174064
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So if you're finished with them without painting them then why do you keep posting them in a thread about works in progresses of painted miniatures? If you're done then they're not /wip/ material.

>> No.71174067

Good work anon, full squads of painted minis always look dope.

>> No.71174092

>what is he looking at?
Literally anything. He's a regular human in 40k. Literally everything is terrifying.

>> No.71174109

Looking good, the bases are good and go well
Also like the srg crazy eyes they're well done

>> No.71174131

>copy paste anime shit


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71172396 No.71172396 [DELETED] [Reply] [Original]
Quoted By: >>71172421

>> No.71172421
Quoted By: >>71172530

This post reads just like one of the awful fucking ads Hiroshimoot infected this site with. Also, remember to season the email field.

>> No.71172530

OP is a shitposter.

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71172330 No.71172330 [Reply] [Original]
Quoted By: >>71172488 >>71173389

This is a Deepspawn.
It eats just about any kind of creature or vegetation it can get a hold of.
Anything it has tasted it can clone, and if it has eaten someone whole the clones will have the full memories of the person the clone came from, and as a result has the full skills (and class abilities) of the original.
Except those memories and the personality are tilted to be in favor of the deepspawn to make sure the clone is unable to directly or indirectly bring harm to it.

The only downside is that to make clones it has to eat raw materials (meats, vegetation, etc) to breakdown into the building blocks that would go into making the clone.

The prime example of them in action that we have is of them cloning dwarves to murder each other, then eating the recovered corpses (and stored food) to make more.

So why are they a forgotten about monster when they seem like the one most threatening thing in the Underdark?

>> No.71172488
Quoted By: >>71172574

they're wicked goofy looking and kind of all over the place in terms of concept and abilities
the cool clone monster has been supplanted by the oblex

>> No.71172574

>AD&D monster replaced with some make-a-wish kid's chinese bootleg

>> No.71173389
Quoted By: >>71173461

>So why are they a forgotten about monster when they seem like the one most threatening thing in the Underdark?

Because they're used in two ways:

Option One is as a goofy monster-of-the-week thing deep in the dungeon, and frankly others are better for that.

Option Two is played seriously, turning it into an almost lovecraftian horrorshow that you need to build your campaign, or at least a serious part of it, up around - and MOST monsters don't get campaigns built up around them.

>> No.71173461

You have a good point. Honestly they come off as the kind of monster that would be featured in the 3e Elder Evils book. Starting off with cattle disappearing and people who were upset about it on day one being okay with it a week later.
Ends with a massive monstrosity gorged on entire cities, if not nations, of people and with a clone army of the best warriors and wizards among them rising from hiding to destroy those who have uncovered a secret to destroying its mental control over the clones.
Then having to figure out how people move on from there given that according to the dwarf story, clones not only know they're clones, but if the deepspawn eats a clone corpse the new clones also have the memories of the previous clone life.

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71172264 No.71172264 [Reply] [Original]

I’m trying to create a scenario where the adventurers are tasked with investigating a disaster that befell a alchemy-esque wizard laboratory. Whatever they were working with, it was quite radioactive, leading to their deaths, and causing illness to those who live around the area. Aside from some rogue golems most of the challenge is going into the hazardous environment of the decrepit lab, with the radioactivity growing stronger as they approach the heart of the laboratory.

What I’m stumped on is how to actually homebrew the radiation in a way that is realistic, yet not too unfair (they won’t initially know the problem is radioactive elements). Anyone mind helping a fellow gm out?

12 posts omitted.
>> No.71173532

IIRC in D&D 3e nothing below the Heal spell could restore damage caused by radiation.

>> No.71173643

>we must similarly assume that a hero could, on the average, withstand five such thrusts before being slain!
Whats the problem with this?, you need more thrusts to pierce a piece of wood than a piece of paper. Oh right, its the good old "martials have to be realistic". We blame Monte when D&D was doomed from the start.

>> No.71173691
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Quoted By: >>71173842

Direct damage is usually not the problem unless its really heavy radiation. The most common hazard is contamination. You need a spell that purifies so you dont keep taking damage.

>> No.71173842
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Quoted By: >>71173913

Ya'll need a bigger image.

>> No.71173913
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71172256 No.71172256 [DELETED] [Reply] [Original]

be considered by Leman as Brothers arguing?

>> No.71172267
Quoted By: >>71172615 >>71172940

>Can Leman Russ fights with his Brothers before the HH Angron, Magnus, and Lion El'Jonson

>> No.71172615

I just got an Astartes pattern stroke

>> No.71172940

Strokeposters, what do they want? What is their endgame?

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71172195 No.71172195 [Reply] [Original]

Do you allow a player to do something if it breaks or ignores a rule, but will create a very satisfying, emotional, etc. moment in the story?

13 posts omitted.
>> No.71172930

They are three different karma scores. The first determines what rules you can break, the second is a gauge for the cost/consequences and the third is a buffer that mitigates or worsens the consequences. The first is determined by roleplaying, the second by actions and the third by ambient factors.

>> No.71173827

I know what moment you’re referencing with that pictures and I’m not sure why you though it was breaking the rules?

>> No.71173884
Quoted By: >>71173894

No, because D&D isn't a game of creating "satisfying, emotional moments" by design.

D&D, at its purest, is about the referee (and this is the literal meaning of Game Master) presenting, dispassionately and evenhandedly, an empirically-depicted and logically consistent world and the players interacting with it.

"Rulings not Rules" is not appropriate here - it governs how a Game Master should maintain empirical and objective integrity and consistency in the face of uncertain chance, not a Recommendation that the world should bend to the players' desires.

>> No.71173894

>logicall consistent
you fucked up at step 1. You're going to need to change the entire base system if you want logical consistency.

>> No.71174124

im generally adamant about the rules in terms of the core gameplay, but if a player wants to work with me to do something like buff a class so its not shit then ill change it.
if a player has an incredibly clever/creative idea on how to tackle a problem that would cause for an overall more interesting adventure, but doesnt fully work with a given rule set ill allow it.

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71172126 No.71172126 [DELETED] [Reply] [Original]
Quoted By: >>71172890 >>71172926

9 posts omitted.
>> No.71172595

The amount of Absurd bullshit the Disgaea universe brings can't even remotely begin to be challenged by anything in 40k

Especially if we account for the multiverse existing.

>> No.71172603

Isn't disgea just set in the warp already?

>> No.71172890
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Already being demons and lords of various realms themselves, they set forth to conquer the setting and prove themselves the rightful Overlords of this new galaxy, on top of the others they rule. The faction leaders of 40k are probably all post-endgame fights on hard mode in content reachable only after a few New Game+ restarts, but the completely insane power levels reachable within Disgaea mean they'll get there soon enough.

>> No.71172923

You guys underestimate the ability of Disgaea to out-Chaos Chaos.

By the time the conquest of new weird netherworld will be complete, the party of MC will include:
>Khornette, a combative perpetually angry because she's flat tomboy
>Tzeentch, a bookworm nerd and a walking fuckup
>Slaanesh, a succubus and object of Khornette's seething
>Nurgle, obligatory comedic monster sidekick

>> No.71172926

depends on how much GRINDEN they do

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71171912 No.71171912 [Reply] [Original]


pass the lho sticks, please

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71171762 No.71171762 [DELETED] [Reply] [Original]
Quoted By: >>71171864

>Wwhy yes we do exclusively play Pathfinder 2, how could you tell?

>> No.71171864
Quoted By: >>71171891

I love how you try to rank the nerds that roll dices playing pretend.
RPG fags are literally the bottom tier of traditional games anyway.

Always funny to see you fight for who's rank F and who's rank E tho.

>> No.71171891

The sad thing is you're not even joking, TTRPGs are the least profitable and least played of the "hobby games" by such a wide margin it's just sad.

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71171692 No.71171692 [Reply] [Original]
Quoted By: >>71171877

Posting some more /tg/ approved movies, or at least approved by me.
Previous thread:

Hell Comes To Frogtown (1988)

Six String Samurai (1998)

Death Machine (1994)

Hardware (1990)

A Boy and His Dog (1975)

The Seventh Seal (1957)

Death Race 2000 (1975)

Future War 198X (1982)

>> No.71171877

thanks anon, gives me something to do on my break week other than weep and study!

>> No.71172717

Fun facts:

"Wizards" inspired Wendy Pini's Elfquest.
James Cameron worked on Galaxy Of Terror and Battle Beyond The Stars.
Roger Corman sent back every sketch of the hero's ship in Battle Beyond The Stars until they got angry and literally put tits on it.
Robert Vaughn in BBTS recreates his character from The Magnificent Seven.
Korgoth of Barbaria was shot down for Spongebob.
Fist Of The North Star is a Mad Max/Bruce Lee mashup and inspired Double Dragon and Street Fighter. The hero's resemblance to Stallone was lampshaded later in the series when he acquires a pair of mirrored aviators like the ones worn in Cobra.
Black Magic M-66 is the only film directed by Masamune Shirow (Ghost In The Shell), and is his tribute to The Terminator.
Project A-Ko was originally supposed to be porn. It parodies Fist Of The North Star and Captain Harlock, and moeshit in general. At the end you see A-Ko's parents, and a possible reason for her strength.
Chibi, the ineffectual bearded gangster in Versus, was played by a man who was raised as a girl, so didn't know how to act tough, so he went nofap before shooting to get mean. Grr!
Drive was written for Stallone and Jackie Chan. The hero is also the Chairman in Iron Chef. RIP Brittany Murphy, who stole the second act as "Deliverance Bodine".
Bad Taste was Peter Jackson's first film, shot on weekends with his friends.
They were absolutely serious when they made Beyond Lemuria. There is so much lore behind this. I'd love to see a TT based on it, like a contemporary dungeon crawl/UFO conspiracy under Mt Shasta.
The big black guy from Misfits of Science was The Predator.
Planet Of The Vampires inspired Alien and Prometheus.
Brad Dourif's character in Death Machine inspired Heath Ledger's Joker.
Death Machine and Hardware both feature Porkins from Star Wars.
A Boy And His Dog was referenced by Vic's rifle showing up in Book Of Eli.
Future War 198X is based on a book written by General Sir John Winthrop Hackett, GCB, CBE, DSO & Bar, MC.

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71171452 No.71171452 [Reply] [Original]

Hey anons, I got a question for you.

What to do when your idea's are generally considered really good but your actual ability as a DM is terrible?

I seem to be able to come up with campaign and NPC concepts, but it falls apart when I try to implement it.

What are some ways that you seasoned DM's bring together your story and PC's in a way that is genuinely fun?

Pic related, insofar as good idea's implemented with issues goes.

4 posts omitted.
>> No.71171714

That said, yeah, I get what you're saying. The only way to truly improve is to practice the craft.

I don't expect miracles, I'm just hoping for new perspectives.

>> No.71172354

I'm a mediocre dm at best, but I managed to pull it off for years despite mid functioning autism, so if nothing else I have some shortcuts. Don't try fleshing out everything; say 4-8 sentences that get the point across and are evocative enough to go somewhere and then shut up and let the players talk about it. Leave your good ideas running in the background and get the small stuff from what seems right in the moment, if they don't work themselves in they weren't good ideas after all, and slow rolling them makes it seem like your world has more depth than it does. Try to figure out periodically where the fun is. Anything the players are spending a lot of time on should be interesting and engaging somehow. Figure out how and zone in on that hard.

>> No.71173209

>What to do when your idea's are generally considered really good but your actual ability as a DM is terrible?

I wouldn't know I've never had this problem.

Partially, it's because you're wrong about your ideas being good. Good ideas are ideas that can be well executed by the available personnel. Have different ideas. Find out what you actually CAN do well, then make plans that work around this.

>I can reliably get a group together but cannot keep a plot on track
Sounds like you should be running a dungeon-a-day campaign

>I make great dungeons but my players keep being interested in random NPCs instead!
Sounds like you need to run an NPC-heavy intrigue campaign with fewer dungeons.

>I can make great NPCs but the players don't care
Clearly you can not make great NPCs. Make more dungeons instead.


>> No.71173254

>I have issues with pacing, getting the story to the players without too much talking.
"The Story" is the actions taken by PCs and NPCs. You cannot convey the story yourself. Never tell the players anything unless it's (A) Background knowledge or (B) Something their characters are experiencing right now (NB: They might be experiencing "An NPC is telling you background information" but they can leave that if they're uninterested.)

>The "show, don't tell" method which stymies me.
Just Stop Telling.

Once your players are done with the game and tell me what's going on, this should not happen:
because they were bored during those parts.

>> No.71173919

>What to do when your idea's are generally considered really good but your actual ability as a DM is terrible?
You write novels instead.


File: 1MiB, 2923x3654, 5867rxepu1d11.jpg [View Same] [Google] [iqdb] [SauceNAO]
71171450 No.71171450 [Reply] [Original]
Quoted By: >>71173003

Did I set this puzzle up poorly or were my players just not paying attention?

>Spooky castle on cliff overlooking bay

>Has spooky growing perimeter of ruins

>Clearly establish it is Old, Magic, and full of ghosts as they enter.

Those are known facts as they enter what quickly becomes an underground labyrinth. After about an hour of being mostly lost they come to this room

>Enter through archway and iron grate shuts behind them.

>very very very long hallway with weirdly high ceiling all ending in shadows past their torch.

>"I’ve never seen your face, yet I kiss it every day. You can see me all around you in the treetops where I play" is purposefully engraved on the ground.

>Specters begin spawning from the shadows and attacking.

All they had to do was say, out-loud, in character, anything to do with "Sunlight" or "Daylight" or "the sun" or "day".

They spent 3 rounds fighting before trying to figure out why there were words on the ground. They tried shooting the ghosts with wind. They shot a flare which revealed a stone panel in the ceiling. They tried pushing the stone panel with wind. One player mentioned wondering if it had to do with light. I asked him if his character mentioned any of those thoughts out loud to the party. "no."

After they are tits deep in specters one of them offhandedly said "sunlight" and solved the puzzle which activated the magic runes in the ground, moved the panel and flooded the room with sunlight also revealing a secret door.

22 posts omitted.
>> No.71171783

I like that.

>> No.71171800

Your game sounds fun OP. Best of luck.

>> No.71171936
File: 1MiB, 1500x808, 57394afcddd5d8660ff3480a6a631b8def4454c4.jpg [View Same] [Google] [iqdb] [SauceNAO]

Thank you everyone for the critiques and comments! Feeling much better about how I can get the rest of the dungeon to go smoothly.

Here's some other crazy shit they're gonna deal with:

>In between puzzle rooms they will be harried by an animated statue of a bull

>It's actually possessed by an Eidolon.

>The Eidolon is in fact the spirit of a Minotaur worshipper of Tyr

>this is another one of our friend's characters from a previous campaign I ran; where he took over this castle after the party took pieces of the immortal BBEG's body for safekeeping.

>At the end they'll find half of it has collapsed down the cliff into the sea and they have to go diving into the shipwreck graveyard below

Party is a pirate crew Triton Paladin, Kenku Wizard, Half-elf warlock, and Tiefling swashbuckler. They're a fun lot.

>> No.71173003
Quoted By: >>71173108

I am going to critique you, but I hope you take it to heart because there's an important lesson to learn:

>Did I set this puzzle up poorly or were my players just not paying attention?
Poorly, because it was designed to encourage the players to not pay attention.

One of the most annoying things in gaming is when people take forever to take their turn. Battle is far more interesting when people actually keep their head in the game. As DMs, we train our players - deliberately or not - to think more about battle whenever we say "come on just pick something" and their fellow players do that too - every time somebody says "is it my turn yet?" there's an implicit criticism that everybody else since it was last their turn has taken forever.

Battle is not a conducive environment to abstract thoughts about puzzles when we continually train each other to focus on the battle.

So I repeat: Poorly, because it was designed to encourage the players to not pay attention. And I add: You must have known this yourself, even if only subconsciously, when you decided to make this encounter - you could have just put the puzzle on a locked door, but you decided to hide the door and add spectres as an additional stressful element - congratulations, you managed to add stress, and you saw first-hand how people think under stress (significantly worse than when relaxed).

Continued In Next Post

>> No.71173108

>Continued In Next Post

It's too late now for THIS game, but consider with other players or, for the other readers of this thread:

1) Have a balcony that looks down into the room, which you find before you find the room. Have the text be visible but unreadable from up there.
2) Specters don't show up until you've actually read the puzzle
3) Have more specters, significantly more specters, spawn in. So many that it's immediately clear this is not a combat encounter[1].
4) after fleeing away up the stairs to the balcony, you can now read the text from up there (when you already "know" what it says, recognizing the indistinct letters from height is easier)

Specters can fly, but they don't know you're up on the balcony unless you deliberately make noise.

Now players have time to work the puzzle out from the relative safety of the balcony, they can whisper a guess and, when it doesn't work, spend a good ten minutes deciding whether to shout it out (because it needs to be loud enough to reach the words), walk down and say it among the specters, or perhaps a whisper works and they just found the wrong answer? Whisper something else! And the specters are still there as an added stressing element between the players and the locked door, but Player John no longer feel bad about taking a long time thinking about it because he's not delaying Player Bob's next turn in combat.

And if they still totally cannot get the puzzle (this happens sometimes) now they know that there's a room with a hundred specters which is actually surprisingly uncomplicated to deal with if you know about them ahead of time[2]

[1] But never underestimate players' ability to think "nah we can take them" and go fight anyway.

[2] Turn them from the balcony. By strict reading of Turn Undead and Incorporeal Movement, this forces them into the ground where they take damage.

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